In Game Economy

The Kosium economy is what puts ownership into the community's hands.

Everything Runs on $KITS



Supply starts at 1 billion $KITS. The DAO will dilute 2% annually (a vote can change this). Funds can be sent to any of the supply pools, used to fund game development, or burned as voted on by the community.

  • Pioneers will passively generate $KITS for 2-3 years

  • Investors, team, advisors, etc. will vest in a time locked contract

  • PTE payouts will be allocated from a pool and will be used to incentivize gameplay during critical points of development

  • ~25% of the initial supply of $KITS will be allocated for staking and LP incentives

  • ~10% of the initial supply will go to the DAO treasury


  • In Game Equipment

    • Weapons, armor, etc. that allow for more gameplay variety

    • Minted in bulk and distributed individually via an Ethereum L2 solution

  • Abilities

    • Abilities for your character to use in game

    • Minted in bulk and distributed individually via an Ethereum L2 solution

  • Wager/Tournament Fees

    • Players pay entry fees for high stakes gameplay and some small % of the pot is burned

  • Pioneer Modifications

    • We can also charge $KITS for metadata modifications, upgrading Pioneers, etc. in the future

  • Guild Modifications

    • We can add on chain aspects of guilds that are upgradeable with $KITS and have special in game benefits in the future as well

Low Entry Cost for Casual Gamers

Both equipment and abilities will have a constant USDC price per item in order to keep entry costs low for casual Gamers

Also, items that casual players will own will be minted in bulk on ETH L1, deposited into a Layer 2 provider, and then sold individually to players. This keeps fees for in game purchases to less than $1 per transaction. Casual players may never even know they are playing a crypto game. To them, this will look like a traditional in game purchase with the added benefit of a liquid secondary market where they can sell their assets.

Kosium will also have a play to earn model, which will allow players to play the game for free and work their way up to enough $KITS to buy in game items, a season pass, etc. The best players will be able to work their way up to full armor sets and earn a significant paycheck without ever having to spend a dime on the game.


A multi-tiered system provides for decentralized ownership, high stakes, and creates a number of different roles for every stakeholder.


  • Own a guild

  • Organize members to compete in order to tax other guilds

Early Investors

  • Own a pioneer

  • Collect passive generation of $KITS

  • Lease their pioneer or play as it to earn a high rating for their guild

Competitive Players

  • Lease pioneers or purchase

  • Pioneers and join guilds in order to compete in high stakes tournaments


  • People who buy equipment in bulk from guilds, bridge it to the L2 we are using, and sell it in that L2’s marketplace to players

Casual Players

  • Play the core gameplay loop

  • Purchase a season pass

  • Purchase an additional set or two of armor to try other playstyles or to compete in ranked

  • Earn $KITS through playing casual and ranked gameplay

    • The most competitive players will earn a sizeable income in $KITS for ranking well at the season end

Why This Design?

Ethereum mainnet is by far the most well-tested blockchain to build on. Thus, this design keeps the most critical components of the economic system on layer 1 Ethereum. There won't be many transactions with these components, but the transactions made will have important consequences. Also with future scaling work done by the Ethereum Foundation, we believe this could bring down operating costs for these assets to very modest levels (i.e. less than $100 per year).

There is still a need for low fee transactions for the masses of casual gamers. This is where a Layer 2 solution for Ethereum comes into play. By minting weapons 1000's at a time and depositing into a layer 2 solution, the cost per item is drastically reduced. These items can then be sold for less than $1 fee per item. This design also allows the community to decide on a layer 2 solution later on when they are more built out and have a more professional, well-tested product.

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